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Events

Event-driven execution nodes. Trigger actions on taps, updates, or custom conditions.


On Tap

Source

Fires when viewport is tapped. Outputs normalized position (0-1).

Inputs:

No inputs

Outputs:

NameTypeDescription
position2D VectorTap location in normalized coordinates (0–1)
eventUUIDFires on each tap

Related: On Update, Pointer, Run Once


On Update

Source

Fires every frame. Connect to rendering nodes for continuous output.

Inputs:

No inputs

Outputs:

NameTypeDescription
eventUUIDFires every frame

Related: On Tap, Pointer, Run Once


Pointer

Source

Continuous pointer position and press state. Tracks finger, mouse, or pen.

Inputs:

No inputs

Outputs:

NameTypeDescription
is downNumber1.0 while pressed, 0.0 when released
position2D VectorCurrent pointer position (0–1 normalized)

Related: On Tap, On Update, Run Once


Run Once

Source

Fires once on start. Click trigger button to re-fire manually.

Inputs:

No inputs

Outputs:

NameTypeDescription
eventUUIDFires once at graph start

Related: On Tap, On Update, Pointer


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